Board game
"SEA ROBOTS"
Gosha Mishchenko
With experts Mikhail Doshevsky and then
Mikhalych (Yuri Gorvits)
and with some participation from Jonathan Shaked, Oscar Lunev, Fyodor Hazebruck and others.
has made a HAND-MADE board game.
The game's scenario was developed by ... Artificial intelligence - the ChatGPT neural network.
SEA ROBOTS ### Object of the Game Players control their robots to find and collect as many gold coins as possible hidden on the game board. ### Game Kit 1. Game board consisting of closed tiles. 2. Command cards (step forward, step back, turn clockwise, turn counterclockwise, pick up, etc.). 3. Robot tokens for each player. 5. Game tokens and score counters. ### Setting Up the Game 1. Lay out the game board from closed tiles. 2. Distribute the robot tokens in the starting positions on the board. 3. Give each player an initial set of command cards (5-7 cards, depending on the difficulty of the game). ### Commands - Step forward: The robot takes one step forward by one tile. - Step Back: The robot takes one step back one tile. - Turn Clockwise: The robot turns 90 degrees clockwise. - Turn Counterclockwise: The robot turns 90 degrees counterclockwise. - Pick Up: The robot picks up a gold coin or other item from the current tile. - Electric shock: If the robot is on the same square as another robot, the other robot misses a turn ### Field tiles - Empty tile: Nothing happens - Coin: Whoever collects the most coins wins - Get an "Electrocute" card - Rotate tile: The robot automatically turns 90 degrees clockwise or counterclockwise - Trap tile: The robot loses one gold coin or misses a turn - Card tile: The player can open any one closed tile on the field - Enemy tile: The robot must fight the enemy, losing or keeping coins depending on the outcome of the fight (you can use a die for a random outcome) - Battery tile: The robot gets extra energy for movement (for example, an extra turn)